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GAMERA IS
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slot-pachinko.com

FINALLY HERE!



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$ 199.95

(plus shipping & insurance)

THE PLAY BOARD



HUGE HI DEFINITION
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VIDEO!!



SCREEN SAVER
YOU CAN VIEW THE VIDEO CLIP OF THE SCREEN SAVER IN ACTION BY CLICKING ON THE ICON BELOW. WE THINK THIS IS THE BEST WAY FOR YOU TO VIEW A SAMPLE OF THE ENTERTAINMENT VALUE THAT AWAITS YOU!!

IF YOU DO NOT HAVE A HIGH SPEED CONNECTION IT WILL TAKE CONSIDERABLE TIME TO DOWNLOAD. PLEASE KEEP IN MIND OUR CAMERAS ARE NOT HIGH DEFINITION SO EXPECT A BIT LESS THAN PERFECT. DOWNLOAD TIMES VARY FROM 15 SECONDS TO A MINUTE AND A HALF. YOU CAN BE SURE IT IS WELL WORTH YOUR TIME TO SEE A VERY SMALL SAMPLE OF THIS AMAZING PACHINKO PINBALL MACHINE!


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The Screen Saver gives you a good idea of the Reach, Bonus, Advanced Reach, Advanced Bonus, Jackpot, and Super Jackpot play. Anime and Movie clip action in 100's of different scenarios will entertain you for years to come!!

 

GAMERA IS HERE! For the past 6 months we have searched Japan for the Gamera Pachinko pinball machine. We were able to locate a very small inventory of this GREAT game!

For those not familiar with the "monster" theme characters Japan is famous for should take the time to read the background on Gamera at the bottom of this ad. It covers everything from the Gamera inception to the 10 big screen full length monster movies.  

Sammy has always been a major designer of Anime Pachinko machines and most feel this is their "Crown Jewel"! We know you will enjoy watching and doing battle with these characters as they attempt to destroy cities and each other. Be prepared for MAJOR EXCITEMENT!

GAMERA CHARACTERS

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GAMERA PACHINKO SUMMARY

There are standard features on the Gamera Pachinko machine such as a huge 9" High Definition LCD video slot machine, stunning pass through graphics, computerized light shows, movie theme music and sound effects.
 
There are features on the Gamera machine that are above and beyond the others! Sammy has went beyond stereo and stereo surround sound. They designed and developed what they call Q SOUND. It is impossible to explain the quality of the audio capabilities Q SOUND offers, you have to experience it for yourself. Also there is the addition of the Magnetic Game play, GO play, and Wild Card play. It is important to mention the Interactive play of Gamera. Other Pachinko machines allow Interactive play where you interact to gain a better chance at advanced play. Gamera raises the bar to new levels. Not only are you trying to gain higher levels of play, you will be using the Interactive Button AND the 4 position joy stick to select weapons and speed of trajectory. We will have more to say about these features as we proceed.
 
Just know this...................... There is nothing quite like this on the market today! You have a Pachinko Pinball machine, a High Definition Video Slot machine, and a Video Arcade game -- ALL IN ONE!!
 
You will be doing yourself a great injustice if you do not take the time to view each and every video. By viewing all of them we know you will agree, it is the machine for you!!



MACHINE PLAY FEATURES

Effective May 25, 2009 our Pachinko ads will be in the new format. In the past we spent days, sometime weeks, in the preparation of extremely detailed ads. In these difficult times we are no longer afforded unlimited resources in ad preparation. We will show the overall machine, the Play Board, the High Definition LCD Video Slot machine, video samples, and point out the various machine features.
 
When you see arrows pointing right and left you can click on the picture to see actual footage from the High Definition LCD Video Slot machine.


THE HIGH DEFINITION VIDEO




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I would like to point out some of the features you will encounter as you play.
 
Play begins with the regular Video Slot play. Advanced play features are: Short and Long Reach sequences, Interactive play, Jackpot play, Bonus Jackpot play,  and Video Arcade battle beyond belief. Not to mention GO play and Magnetic play.
 
For those that are not familiar with the term REACH, it is when you match the first 2 Video Slot reels that stop. There are short and long reaches in Pachinko. Short Reaches are more entertaining than productive. You may get Anime or actual movie clip sequences but the final reel on the Video Slot machine doesn't match and you are back to regular play. Long reaches give you Anime or movie clip play and some will have Interactive action. From here you have a chance to win the Jackpot. From any Reach you have the opportunity to advance to higher levels of Jackpot play.


WILD CARD PLAY


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Here is a completely new twist in Pachinko Pinball play. Reel 1 has the normal numbers 1 through 7. It also has a G. I guess that stands for Gamera. When you get the G in the first reel it will change and match the third reel and always results in some type of Reach. It is easy to see how this can help you get to higher levels of play!!


SHORT REACH PLAY

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SOME OF THE OTHER SHORT REACH PLAYS

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A Reach in Pachinko Pinball play is when you match the first two reels when they stop. Six things can happen at this point. They are: nothing, brief extended play action, extended action, interactive play, bonus play, or jackpot play. Seldom do you get to the Bonus or Jackpot play without going through some type of Reach.


TWO OF THE MANY LONG REACH SEQUENCES

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Here are 2 examples of a Long Reach. After getting the first two video slot reels matched I got one of the Long Reach sequences. I wish I could have included all 8 long reaches I filmed. It would be impossible to pick a favorite!

It is important for you to view the video above by clicking on the picture above.


INTERACTIVE PLAY


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It would be difficult to explain how your Interactive battles are played without first showing you the 4 Interactive photos below. Please examine the 4 photos and I will continue with the steps to win a battle and reach Jackpot play.


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Lets start with the first picture on the left. When you get a Reach and a picture of the PUSH button is displayed and flashing on the video screen you only have 3 seconds to push the illuminated PUSH button located on the lower left side of the machine. This is shown in picture 2 above. The light goes off in 3 seconds as shown in picture 3 above. If you complete this before the light goes off you will see the 4 position joy stick displayed on the video screen. When this happens the PUSH button and the JOY STICK will become illuminated as shown in picture 4 above. You must push the PUSH button and push the correct JOY STICK button to defeat the enemy. If you watch the interactive video above you will see that the pictures around the 4 joy stick buttons are encircled with a white border. That tells you which button to push.


 JACKPOT PLAY

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If you watched the video above you saw a long reach that resulted in hitting the Jackpot. Jackpots can be awarded from a simple Long Reach or through a successful monster battle.


 JACKPOT ROUND 1

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This video s a portion of the first round of Jackpot play. The graphics look amazingly real and the sound is like the video, out of this world!


JACKPOT ROUND 7

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THE BONUS JACKPOT PLAY

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©2009 slot-pachinko.com

 
The two videos above shows you how I reached the Bonus Jackpot. In the first video I started with a long reach. From there I entered the Interactive play sequences. By pushing the PUSH button and the correct Joy Stick button Gamera hurls a radioactive turtle shell at the monster Iris. In the second video you can see by selecting the correct weapon Iris was defeated and Bonus Jackpot play begins. Pachinko play has been elevated to a new skill level!!
 

THINGS THAT ARE STILL UNKNOWN

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©2009 slot-pachinko.com

There are 4 things that I still don't understand. First is the magnetic play. Watch the video by clicking on the top picture above. When a ball reaches the play field, in front of the High Definition Video Slot screen, there are 2 wheels that have a spot on them that is magnetized. The wheel on the left grabs the ball where it is magnetized, carries it up and around to the channel between the two wheels. If the second wheel is in the correct position it will grab the ball and rotates the ball to the plunger area. If the plunger is in the raised position the ball will drop in a secret passageway. What happens next is unknown as I was not able to complete this sequence. Someone needs to tell me more about this as they play this incredible machine!
 
The 2nd thing I don't know is the GO game. To the left of the video slot activation pocket there is a pocket that is labeled GO. It can be seen in the picture above. To the right of the video slot activation pocket there is a symbol much like the symbol on one of the magnetic wheels. I think the GO pocket, the symbol pocket and the magnetic wheels are somehow connected.
 
The last two unknowns are the Narrator and the dark screen. The Narrator is the small character in the lower right of the video screen. It is always changing from woman to man to video clip. I could never find common ground to determine how this relates to game play. Last but not least is while you are playing the screen will go virtually dark. You can still see the symbols but they are very faint. When this happens the Jackpot Trap Door, below the  slot activation pocket, will start opening and closing in rapid sequence. It is open long enough for you to get balls inside. In Jackpot play every ball you get in the Trap Door will pay you 15. I was so interested in the dark screen I forgot about shooting balls so I don't know what happens when a ball goes in the Trap Door area while the screen is dark. Help me out with this one also!

SUMMARY
It is impossible to appreciate all of the amazing features of this machine without the Bonus and Jackpot play experience. Only when you witness all of the different Jackpots, sounds, and music will the experience become complete! 5 star events await the owners of this truly outstanding Pachinko Pinball machine!! Take the time to watch all of the video clips in this ad!

Mechanically when you get all three matching numbers in the Video, JACKPOT PLAY BEGINS!!! Every time you land a ball in the Trap Door area, it pays 15 free balls and increases the Jackpot level by one. As the sequence increases, the excitement grows, additional lights start flashing and the MUSIC accelerates! Jackpot play gives you 15 exciting rounds! It just doesn't get any better! Not only do you have an Exciting Pachinko Pinball Machine you have Fully Functional High Definition Wide Screen LCD Video Slot Machine!! By comparison, an American Pinball Machine is about as exciting as watching the grass grow! THIS MACHINE IS AWESOME!!

The machine is approximately 33" high, 20" wide, 10" deep and weighs about 75 pounds. Included with your machine is 400 Authentic Japanese Pachinko Balls, Ball Container, Instructions and GUARANTEED to reach you in 100% WORKING ORDER!


These machines come on feet for table play but can be mounted on or in a wall just like they are in the Japanese Pachinko Parlors.


Comes with 400 Authentic Japanese Pachinko Balls, Ball Tray, Instructions and 110V Household Current Ready!!

THE HISTORY OF GAMERA

The year was 1963, and the financially ailing Daiei movie studio wanted to make a quick, cheap B-movie monster flick to boost its revenues. They planned something in the style of the cheapie American pictures like Bert I. Gordon's Beginning of the End, only instead of giant grasshoppers menacing Chicago, they imagined a swarm of enormous rats invading Tokyo. The Great Horde-Monster Nezura was to be shot on inexpensive black and white film, and would use live rats running around a scale model of the city and nibbling on dolls. The studio commissioned some large-scale sets and a couple of two-meter rat puppets for scenes featuring the live cast; somebody called the rats' agents; and some test footage was actually shot. Advertising campaigns through 1964 began crying up the new monster movie, and everything looked like it was going fine.

Unfortunately, the rats brought their own groupies with them... and soon the studio was infested with fleas. The situation quickly became intolerable for the cast and crew, so Daiei decided to abandon their idea of a giant rat movie. However, they'd already built the miniature city sets, and they'd announced a new monster movie to the world. Rather than write off the whole project and admit defeat, the studio started work on a new idea: they would use their models to make a movie about a giant radioactive turtle called "Gamera".

There were two very interesting things about this decision. First of all, Daiei -- which wasn't doing very well as a company -- was entering into direct competition with Toho, the Godzilla of the Japanese film industry (literally). Toho had a virtual monopoly on the rubber suit genre; it wasn't until 1967, partly in response to the success of the Gamera series, that companies like Shochiku and Nikkatsu decided to make films about huge city-flattening monsters. Next and equally significantly, Daiei was making this challenge with a relatively inexpensive black and white movie, released at a time when Toho was dazzling the world with its use of color film technology (Daiei, after all, had been one of the pioneers of color movies in Japan!). Daiei might not have set any particular stock in the success of their film, but with hindsight it seems like a terribly risky thing to do. Had they failed with their movie, the results might have been more embarrassing than if they had made no movie at all.

But Daiei didn't fail. Much to the surprise of practically everybody (especially the movie's director, Yuasa Noriaki), Daikaiju Gamera was a resounding success. The movie did so well that a much more expensive sequel was put into production almost immediately, launching a series that was to span a total of seven sequels. The Gamera series went on to become the only serious challenge to the kaiju market share of Toho's Godzilla movies. They were not enough to save Daiei from eventual bankruptcy; in fact, as the series went on, the lack of budgets became more and more obvious. Still, they did earn a place in the hearts of monster fans everywhere. In 1995, 15 years after the last original Gamera sequel, the reconstituted Daiei studio (now a Toho subsidiary) brought back their beloved monster for a series of three brand new movies. These new films are acknowledged as being some of the best monster films ever made.

Ironically, one of the most probable reasons for Gamera's initial success is that it was shot in black and white. The movie's creators turned the budget-imposed limitations to their own advantage. The first Godzilla film had also been in black and white (though admittedly, this had been eleven years earlier); audiences would have made an immediate connection with Toho's groundbreaking film. Furthermore, like Italy's Amanti d'Oltretomba/Nightmare Castle released the same year, Gamera's monochrome photography gave it tremendous atmosphere that went a long way toward distracting the audience from the inadequate script. The rubber Gamera suit also looked much more dignified in black and white than it did in color. The tone of the screenplay matches the somber look of the film: the actors may be saying totally ridiculous things, but they take it all very seriously. Add to this Yamauchi Tadashi's equally monochromatic music, and you have a movie that feels like a more serious film than it really is.

But the film would hardly have been as successful as it was, even if it had been made with a bigger budget, had their title monster not been so charismatic. There is an appeal to Gamera which is very difficult to explain. There is something endearing in his shape, his expression, and most of all in his voice. He has a lot of character, and even though his opponents got wilder and more colorful with each sequel, he has never been upstaged.

SHIPPING

Shipping will be $79.00 via FedEx with Tracking provided. Add $10.00 to cover the FedEx Surcharge and Insurance. Any machine being shipped to the states of Alaska and /or Hawaii, shipping charge is additional. You must contact us for additional shipping charge amount and agree to pay the extra charges before you bid!
WARRANTY INFORMATION
We feel it is important to provide every buyer with a no nonsense warranty to protect their investment. It would be impossible to provide a lifetime warranty as parts 20 years from now will probably be impossible to find. All of these machines are designed and built to take heavy use with years of maintenance free play. Every Machine we sell is backed by a six months warranty. If at any time this machine fails to operate, it will be repaired, or replaced at no additional charge to the customer. Should you need to contact us, for any warranty repair or replacement, the buyer must have proof of purchase and the serial number of the machine. This warranty covers parts, labor, and/or replacement. This warranty does not include light bulbs. Any associated shipping costs, with regard to parts and/or replacement are the sole responsibility of the consumer. This warranty is nontransferable and applies to the original purchaser only. Service to this machine by anyone other than our technical center will void the warranty on this machine. This warranty does not cover damage from fire, lightning, water, abuse, neglect, or any other acts of God. Our Technical Staff is here to serve you 6 days a week. We provide High Quality service and is backed by our 25+ years of service in Texas and our 10's of thousands valued Internet customers.


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